isDamageAllowed: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with "{{Command|= ____________________________________________________________________________________________ | arma3dev |= Introduced in game |1.69|= Version |arg= local |= MPA...") |
Killzone Kid (talk | contribs) (locality correction) |
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|1.69|= Version | |1.69|= Version | ||
|arg= | |arg= global |= MPARGUMENTS | ||
|eff= | |eff= local |= MPEFFECTS | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:53, 13 March 2017
Description
- Description:
- A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this:
_canBeDamaged = local _obj && isDamageAllowed _obj;
- Multiplayer:
- This command only works locally and must be run on all machines to have global affect.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_isGod = !isDamageAllowed player;
Additional Information
- See also:
- allowDamagesetDamagesetHit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.69]][[ Category: arma3dev: New Scripting Commands | ISDAMAGEALLOWED]][[ Category: arma3dev: Scripting Commands | ISDAMAGEALLOWED]]