Ambient Parameters: Difference between revisions
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[[Category: | [[Category:Arma 3: Sound]] | ||
See also [[getAllEnvSoundControllers]], [[Arma_3_Sound:_SoundControllers|SoundControllers]]. | See also [[getAllEnvSoundControllers]], [[Arma_3_Sound:_SoundControllers|SoundControllers]]. |
Revision as of 10:10, 16 December 2018
See also getAllEnvSoundControllers, SoundControllers.
Dynamic ambient parameters:
- rain 0..1 rain intensity
- windy 0..1 wind streght (0 m/s ->0, 20 m/s -> 1)
- night 0..1 night "intensity"
- deadBody 0..1 is the place close to a dead body? (0 m ->1, 10 m -> 0)
Static ambient parameters:
- meadow 0..1 how much does the surrounding have a character of a meadow
- trees 0..1 how many tress are growing in the area
- forest 0..1 forest density
- hills 0..1 how much is the place "hilly" (160 ASL -> 0, 400 ASL -> 1)
- houses 0..1 how many houses or other building are around
- sea 0..1 is the place close to a sea? (0 m->1, approx. 100 m->0)
- waterDepth 0..M where M is the actual water depth, and 0 on land.
- camDepth 0..1 ???
Operators:
- mathematical operators
- randomGen N float from 0 to N
- factor [p,q] (V-p/q-p) if p <= V <= q, 0 otherwise
- interpolate [p,q,r,s] (V-p/q-p)*(s-r) + r
Parameters can be combined into Simple Expressions, like:
"meadow * (1 - rain) * (1 - night)" "(10 - (5 * rain)) * (1 - sea) * (windy factor [0.2, 0.5])" "sea - waterDepth" // neat way to retrieve the loveliest beaches/coastal places "sea - waterDepth + (waterDepth factor [0.05, 0.5])" // ...even more fine tuning w.r.t water depth using factor!