currentVisionMode: Difference between revisions
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m (template:command argument fix) |
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Line 13: | Line 13: | ||
* 0 - daytime | * 0 - daytime | ||
* 1 - night vision | * 1 - night vision | ||
* 2 - thermal vision |= | * 2 - thermal vision |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''currentVisionMode''' unit |= | | '''currentVisionMode''' unit |SYNTAX= | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_currMode <nowiki>=</nowiki> '''currentVisionMode''' gunner _tank</code> |= | |x1= <code>_currMode <nowiki>=</nowiki> '''currentVisionMode''' gunner _tank</code> |EXAMPLE1= | ||
|x2= <code>if ('''currentVisionMode''' player <nowiki>==</nowiki> 1) then | |x2= <code>if ('''currentVisionMode''' player <nowiki>==</nowiki> 1) then | ||
{ | { | ||
hint "nightvision active"; | hint "nightvision active"; | ||
}; | }; | ||
</code> |= | </code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[disableNVGEquipment]], [[disableTIEquipment]], [[camUseNVG]], [[setCamUseTI]], [[currentMagazine]], [[currentWeapon]], [[currentMuzzle]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]] |= | | [[disableNVGEquipment]], [[disableTIEquipment]], [[camUseNVG]], [[setCamUseTI]], [[currentMagazine]], [[currentWeapon]], [[currentMuzzle]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]] |SEEALSO= | ||
}} | }} |
Revision as of 14:37, 7 April 2019
Description
- Description:
- Returns current vision mode of unit's weapon.
- 0 - daytime
- 1 - night vision
- 2 - thermal vision
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_currMode = currentVisionMode gunner _tank
- Example 2:
if (currentVisionMode player == 1) then { hint "nightvision active"; };
Additional Information
- See also:
- disableNVGEquipmentdisableTIEquipmentcamUseNVGsetCamUseTIcurrentMagazinecurrentWeaponcurrentMuzzlecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 29, 2016 - 21:31 (UTC)
- AgentRev
- The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards...
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters