isDamageAllowed: Difference between revisions

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| [[allowDamage]], [[setDamage]], [[setHit]] |= SEEALSO  
| [[allowDamage]], [[setDamage]], [[setHit]] |= SEEALSO  


|mp=This command only works locally and must be run on all machines to have global affect. |= MPBEHAVIOUR  
|mp=This command only works locally. It always returns false when called on non local objects |= MPBEHAVIOUR  
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Revision as of 17:57, 22 August 2017

Hover & click on the images for description

Description

Description:
A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this: _canBeDamaged = local _obj && isDamageAllowed _obj;
Multiplayer:
This command only works locally. It always returns false when called on non local objects
Groups:
Uncategorised

Syntax

Syntax:
isDamageAllowed object
Parameters:
object: Object -
Return Value:
Boolean

Examples

Example 1:
_isGod = !isDamageAllowed player;

Additional Information

See also:
allowDamagesetDamagesetHit

Notes

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Notes

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