confirmSensorTarget: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands)
Line 34: Line 34:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: Scripting Commands]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 17:06, 3 December 2018

Hover & click on the images for description

Description

Description:
Sets for which Side the entity becomes a "confirmed hostile" target - a target that becomes highlighted red on the sensors display.
Groups:
Uncategorised

Syntax

Syntax:
vehicle confirmSensorTarget [side, isConfirmed]
Parameters:
vehicle: Object
[side, isConfirmed]: Array
side: Side
isConfirmed: Boolean
Return Value:
Nothing

Examples

Example 1:
(vehicle player) confirmSensorTarget [west, true];

Additional Information

See also:
setVehicleRadarsetVehicleReportRemoteTargetsvehicleReportRemoteTargetsvehicleReceiveRemoteTargetssetVehicleReceiveRemoteTargetsvehicleReportOwnPositionsetVehicleReportOwnPositionreportRemoteTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section