playMoveNow: Difference between revisions
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| When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded. | | When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded. | ||
[[:ArmA2:_Moves|List of moves in ArmA 2]]<br />[[:Armed_Assault:_Moves_List|List of moves in Armed Assault]]<br />[[:Operation_Flashpoint:_Moves_List|List of moves in Operation Flashpoint: Resistance]]|= Description | [[:ArmA2:_Moves|List of moves in ArmA 2]]<br />[[:Armed_Assault:_Moves_List|List of moves in Armed Assault]]<br />[[:Operation_Flashpoint:_Moves_List|List of moves in Operation Flashpoint: Resistance]] | ||
<br><br> | |||
The difference between [[playMove]] and [[playMoveNow]] is that [[playMove]] adds another move to the move queue, while [[playMoveNow]] replaces the whole move queue with new move: | |||
<code>[[player]] [[switchMove]] "amovpercmstpsraswrfldnon"; | |||
[] [[spawn]] | |||
{ | |||
[[sleep]] 0.5; | |||
[[player]] [[playMove]] "amovppnemstpsraswrfldnon"; // player goes prone | |||
[[player]] [[playMove]] "amovpknlmstpsraswrfldnon"; // player gets up on one knee | |||
};</code> | |||
Compared to: | |||
<code>[[player]] [[switchMove]] "amovpercmstpsraswrfldnon"; | |||
[] [[spawn]] | |||
{ | |||
[[sleep]] 0.5; | |||
[[player]] [[playMove]] "amovppnemstpsraswrfldnon"; // player never goes prone | |||
[[player]] [[playMoveNow]] "amovpknlmstpsraswrfldnon"; // player goes down on one knee straight away | |||
};</code>|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 18:38, 25 June 2017
Description
- Description:
- When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded.
List of moves in ArmA 2
List of moves in Armed Assault
List of moves in Operation Flashpoint: Resistance
The difference between playMove and playMoveNow is that playMove adds another move to the move queue, while playMoveNow replaces the whole move queue with new move:player switchMove "amovpercmstpsraswrfldnon"; [] spawn { sleep 0.5; player playMove "amovppnemstpsraswrfldnon"; // player goes prone player playMove "amovpknlmstpsraswrfldnon"; // player gets up on one knee };
Compared to:player switchMove "amovpercmstpsraswrfldnon"; [] spawn { sleep 0.5; player playMove "amovppnemstpsraswrfldnon"; // player never goes prone player playMoveNow "amovpknlmstpsraswrfldnon"; // player goes down on one knee straight away };
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier playMoveNow moveName
- Parameters:
- soldier: Object -
- moveName: String -
- Return Value:
- Nothing
Examples
- Example 1:
player playMoveNow "AmovPercMevaSlowWrflDf"
Additional Information
Notes
-
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