selectRandomWeighted: Difference between revisions

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<dd class="notedate">Posted on June 26, 2017 - 19:17 (UTC)</dd>
<dd class="notedate">Posted on June 26, 2017 - 19:17 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">A 10000 runs of the following code:
<dd class="note">A 100000 runs of the following code:
<code>_values = [0,1,2,3,4,5,6,7,8,9];
_weights = [0.109,0.65,0.01,1.01,1.24,0,1.59,0.09,1.15,0.55];
_result = _values [[selectRandomWeighted]] _weights;</code>
Gave this result:
<pre>0 - 0
0.01 - 144
0.09 - 1409
0.109 - 1633
0.55 - 8673
0.65 - 10127
1.01 - 15668
1.15 - 18059
1.24 - 19518
1.59 - 24769 </pre>
</dd>
</dd>
</dl>
</dl>
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Revision as of 20:22, 26 June 2017

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.73|1.73]]
Hover & click on the images for description

Description

Description:
Returns a random element from the given array according to assigned weights. Engine solution to BIS_fnc_selectRandomWeighted. A few notes:
  • Negative weights are not supported
  • If an item's weight is 0, the item is ignored
  • Weight strength is relative and calculated from the range [0 ... maxWeight]
  • If numbers of items and weights do not match, the shortest array is used
  • A single array Syntax is slightly faster then Alt Syntax
Groups:
Uncategorised

Syntax

Syntax:
selectRandomWeighted valuesAndWeights
Parameters:
valuesAndWeights: Array - array in format [value1, weight1, value2, weight2...], where:
  • value: Anything - weighted value
  • weight: Number - values relative weight
Return Value:
Anything - random weighted value or Nothing if array is empty or all weights are 0

Alternative Syntax

Syntax:
values selectRandomWeighted weights
Parameters:
values: Array - array of Anything
weights: Array - array of Numbers
Return Value:
Anything - random weighted value or Nothing if any of arrays is empty or all weights are 0

Examples

Example 1:
_randomWeightedElement = selectRandomWeighted [1,0.1,2,0.2,3,1.3,4,2.4,5,7.5];
Example 2:
_randomWeightedElement = [1,2,3,4,5] selectRandomWeighted [0.1,0.2,1.3,2.4,7.5];

Additional Information

See also:
randomselectselectRandomselectMinselectMax

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.73]][[ Category: arma3dev: New Scripting Commands | SELECTRANDOMWEIGHTED]][[ Category: arma3dev: Scripting Commands | SELECTRANDOMWEIGHTED]]

Posted on June 26, 2017 - 19:17 (UTC)
Killzone Kid
A 100000 runs of the following code: _values = [0,1,2,3,4,5,6,7,8,9]; _weights = [0.109,0.65,0.01,1.01,1.24,0,1.59,0.09,1.15,0.55]; _result = _values selectRandomWeighted _weights; Gave this result:
0 - 0
0.01 - 144
0.09 - 1409
0.109 - 1633
0.55 - 8673
0.65 - 10127
1.01 - 15668
1.15 - 18059
1.24 - 19518
1.59 - 24769