visibleMap: Difference between revisions
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3.JgKp James (talk | contribs) (added example of EH) |
3.JgKp James (talk | contribs) m (wrong intending) |
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Line 53: | Line 53: | ||
waitUntil{ | waitUntil{ | ||
... // do something as long as map is open; | ... // do something as long as map is open; | ||
not J_var_GPSOn | not J_var_GPSOn | ||
}; | }; | ||
} else { | }; | ||
} else { | |||
J_var_GPSOn = false; | |||
systemChat "GPS inaktiv"; | |||
}; | |||
}]; | }]; | ||
</pre> | </pre> |
Revision as of 16:26, 13 November 2017
Description
- Description:
- Return true if the main map is shown (active).
- Groups:
- Uncategorised
Syntax
- Syntax:
- visibleMap
- Return Value:
- Boolean
Examples
- Example 1:
if (visibleMap) then {hint "You're showing the map !"}
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 13 November 2017
- James
-
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an addMissionEventHandler of type "Map". Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like
// update marker as long as map is open (works for uav stations as well) J_myGPSEH = addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; if (_mapIsOpened) then { systemChat "GPS aktiv"; J_var_GPSOn = true; // no sheduled environment -> create one /* Triggered when map is opened or closed either by user action or script command openMap. */ [] spawn { waitUntil{ ... // do something as long as map is open; not J_var_GPSOn }; }; } else { J_var_GPSOn = false; systemChat "GPS inaktiv"; }; }];