isUIContext: Difference between revisions
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|x1= <code>[[if]] ([[isUIContext]]) [[then]] {[[hint]] "UI control event"};</code>|= EXAMPLE2 | |x1= <code>[[if]] ([[isUIContext]]) [[then]] {[[hint]] "UI control event"};</code>|= EXAMPLE1 | ||
|x2= <code>_button [[ctrlSetEventHandler]] ['ButtonClick',"[[call]] {[[diag_log]] [[isUIContext]]}"]; // Outputs true</code>|= EXAMPLE2 | |||
|x3= <code>_button [[ctrlSetEventHandler]] ['ButtonClick',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code>|= EXAMPLE3 | |||
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 18:12, 11 January 2018
Description
- Description:
- Returns true if the script originated from some UI control event, for example from "onButtonDown" EH. Exists within parent scope and immediate child scopes.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isUIContext
- Return Value:
- Boolean
Examples
- Example 1:
if (isUIContext) then {hint "UI control event"};
- Example 2:
_button ctrlSetEventHandler ['ButtonClick',"call {diag_log isUIContext}"]; // Outputs true
- Example 3:
_button ctrlSetEventHandler ['ButtonClick',"[] spawn {diag_log isUIContext}"]; // Outputs false
Additional Information
Notes
-
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