Sound: SoundControllers – Arma 3 Talk
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== CfgAmmo == | == CfgAmmo == | ||
class SuperSonicCrack | * class SuperSonicCrack | ||
class SCrackForest | * class SCrackForest | ||
class SCrackHouses | * class SCrackHouses | ||
class SCrackMeadow | * class SCrackMeadow | ||
class SCrackTrees | * class SCrackTrees | ||
frequency | frequency | ||
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== CfgWeapons == | == CfgWeapons == | ||
class SoundTails | * class SoundTails | ||
class TailForest | * class TailForest | ||
class TailHouses | * class TailHouses | ||
class TailInterior | * class TailInterior | ||
class TailMeadows | * class TailMeadows | ||
class TailTrees | * class TailTrees | ||
volume | volume | ||
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== CfgSoundSets == | == CfgSoundSets == | ||
class Explosion_Debris_SoundSet | * class Explosion_Debris_SoundSet | ||
volumeFactor | volumeFactor | ||
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sea | sea | ||
class APC_Tracked_Engine_EXT_Burst_SoundSet | * class APC_Tracked_Engine_EXT_Burst_SoundSet | ||
class APC_Tracked_Engine_INT_Burst_SoundSet | * class APC_Tracked_Engine_INT_Burst_SoundSet | ||
class MBT_Engine_EXT_Burst_SoundSet | * class MBT_Engine_EXT_Burst_SoundSet | ||
class MBT_Engine_INT_Burst_SoundSet | * class MBT_Engine_INT_Burst_SoundSet | ||
class Mrap_Engine_EXT_Burst_SoundSet | * class Mrap_Engine_EXT_Burst_SoundSet | ||
class Mrap_Engine_INT_Burst_SoundSet | * class Mrap_Engine_INT_Burst_SoundSet | ||
class Truck_Engine_EXT_Burst_SoundSet | * class Truck_Engine_EXT_Burst_SoundSet | ||
class Truck_Engine_INT_Burst_SoundSet | * class Truck_Engine_INT_Burst_SoundSet | ||
playTrigger | playTrigger | ||
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== CfgWorlds == | == CfgWorlds == | ||
class AmbientA3 | * class AmbientA3 | ||
class Species | * class Species | ||
maxCircleCount | maxCircleCount |
Revision as of 13:49, 25 February 2018
Config overview
1.60 http://pastebin.com/aZSiGuNQ
1.80 https://cdn.discordapp.com/attachments/300880224722092033/417300246960406528/envSounds.txt
Value ranges of environment sound controllers
- Using Stratis
- A3 1.80
- ... means basically any value in between
- floats with more than 3 digits precision have been reduced
fog rain night
same across the terrain base on current mission setting/scripted setup
altitudeSea
0
coast
0 -0 0.000 0.001 ... 0.362 1.054e-005 ... 9.994e-005 2.152e-006 ... 9.004e-006 -1.000e-008 ... -3.1e-008 -1.000e-009 ... -9.999e-009 -1.001e-010 ... -9.999e-010 -1.001e-011 ... -9.992e-011 -1.039e-012 ... -9.957e-012 -4.861e-013 ... -9.314e-013 -4.381e-014
forest
0 0.020 0.041 0.062 0.083 0.104 0.125 0.145 0.166 0.187 0.208 0.229 0.25 0.270 0.291 0.312 0.333 0.354 0.375 0.395 0.416 0.437 0.458 0.479 0.5 0.520 0.541 0.562 0.583 0.604 0.625 0.645 0.666 0.687 0.708 0.729 0.75 0.770 0.791 0.812 0.833 0.854 0.875 0.895 0.916 0.937 0.958 0.979 1 4.768e-007
houses
0 0.020 0.041 0.062 0.083 0.104 0.125 0.145 0.166 0.187 0.208 0.229 0.25 0.270 0.291 0.312 0.333 0.354 0.375 0.395 0.416 0.437 0.458 0.479 0.5 0.520 0.541 0.562 0.583 0.604 0.625 0.645 0.666 0.687 0.708 0.729 0.75 0.770 0.791 0.812 0.833 0.854 0.875 0.895 0.916 0.937 0.958 0.979 1
meadows
0 0.020 0.041 0.062 0.083 0.104 0.125 0.145 0.166 0.187 0.208 0.229 0.25 0.270 0.291 0.312 0.333 0.354 0.375 0.395 0.416 0.437 0.458 0.479 0.5 0.520 0.541 0.562 0.583 0.604 0.625 0.645 0.666 0.687 0.708 0.729 0.75 0.770 0.791 0.812 0.833 0.854 0.875 0.895 0.916 0.937 0.958 0.979 1
sea
0 0.0625 0.125 0.1875 0.25 0.375 0.4375 0.5 0.5625 0.625 0.75 0.8125 0.875 0.9375 1
trees
0 0.020 0.041 0.062 0.083 0.104 0.125 0.145 0.166 0.187 0.208 0.229 0.25 0.270 0.291 0.312 0.333 0.354 0.375 0.395 0.416 0.437 0.458 0.479 0.5 0.520 0.541 0.562 0.583 0.604 0.625 0.645 0.666 0.687 0.708 0.729 0.75 0.770 0.791 0.812 0.833 0.854 0.875 0.895 0.916 0.937 0.958 0.979 1
wind
0 0.000 0.001 ... 0.076 1.003e-005 ... 9.982e-005 1.167e-006 ... 9.941e-006 1.052e-007 ... 6.884e-007
Parameter used in BI A3 configs
CfgAmmo
- class SuperSonicCrack
- class SCrackForest
- class SCrackHouses
- class SCrackMeadow
- class SCrackTrees
frequency
speed
trigger
forest houses meadow trees interior sea
CfgWeapons
- class SoundTails
- class TailForest
- class TailHouses
- class TailInterior
- class TailMeadows
- class TailTrees
volume
interior meadows sea forest houses trees
CfgSoundSets
- class Explosion_Debris_SoundSet
volumeFactor
sea
- class APC_Tracked_Engine_EXT_Burst_SoundSet
- class APC_Tracked_Engine_INT_Burst_SoundSet
- class MBT_Engine_EXT_Burst_SoundSet
- class MBT_Engine_INT_Burst_SoundSet
- class Mrap_Engine_EXT_Burst_SoundSet
- class Mrap_Engine_INT_Burst_SoundSet
- class Truck_Engine_EXT_Burst_SoundSet
- class Truck_Engine_INT_Burst_SoundSet
playTrigger
angVelocity speed thrust
CfgSurfaces
soundEnviron
grass gravel rock sand
CfgEnvSounds
also inside CfgWorlds/EnvSounds
volume
coast forest hills houses meadow night rain sea trees windy
CfgWorlds
- class AmbientA3
- class Species
maxCircleCount
hills houses meadow night rain sea trees waterDepth windy
CfgSound3DProcessors
volumeAll
coast factor forest trees