ctrlSetPixelPrecision: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.82|= Game version _________________...")
 
No edit summary
Line 38: Line 38:
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on April 20, 2018 - 14:46 (UTC)</dd>
<dt class="note">[[User:Gnashes|Gnashes]]</dt>
<dd class="note">
Modes are as follows:<br>
0 - control position (x,y,w,h) is always rounded to whole pixels <br>
1 - control position (x,y,w,h) is rounded to whole pixels only when not animating<br>
2 - control position (x,y,w,h) is always precise, no pixel rounding applies here
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 15:46, 20 April 2018

Hover & click on the images for description

Description

Description:
Enables or disables pixel precision (rounding) in a given control interface.
Groups:
Uncategorised

Syntax

Syntax:
controlName ctrlSetPixelPrecision mode
Parameters:
controlName: Control - Control
mode: Number - (0: default - auto, 1: on, 2: off)
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetPixelPrecision 0; //Enables pixel precision of the given control (i.e, rounds to nearest pixel)

Additional Information

See also:
ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpctrlSetPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 20, 2018 - 14:46 (UTC)
Gnashes
Modes are as follows:
0 - control position (x,y,w,h) is always rounded to whole pixels
1 - control position (x,y,w,h) is rounded to whole pixels only when not animating
2 - control position (x,y,w,h) is always precise, no pixel rounding applies here