ctrlSetPixelPrecision: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on April 20, 2018 - 14:46 (UTC)</dd> | |||
<dt class="note">[[User:Gnashes|Gnashes]]</dt> | |||
<dd class="note"> | |||
Modes are as follows:<br> | |||
0 - control position (x,y,w,h) is always rounded to whole pixels <br> | |||
1 - control position (x,y,w,h) is rounded to whole pixels only when not animating<br> | |||
2 - control position (x,y,w,h) is always precise, no pixel rounding applies here | |||
</dd> | |||
</dl> | |||
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Revision as of 15:46, 20 April 2018
Description
- Description:
- Enables or disables pixel precision (rounding) in a given control interface.
- Groups:
- Uncategorised
Syntax
- Syntax:
- controlName ctrlSetPixelPrecision mode
- Parameters:
- controlName: Control - Control
- mode: Number - (0: default - auto, 1: on, 2: off)
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetPixelPrecision 0; //Enables pixel precision of the given control (i.e, rounds to nearest pixel)
Additional Information
- See also:
- ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpctrlSetPosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 20, 2018 - 14:46 (UTC)
- Gnashes
-
Modes are as follows:
0 - control position (x,y,w,h) is always rounded to whole pixels
1 - control position (x,y,w,h) is rounded to whole pixels only when not animating
2 - control position (x,y,w,h) is always precise, no pixel rounding applies here