ctrlSetPixelPrecision: Difference between revisions

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m (Add modes to the page, fix example)
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|p1= controlName: [[Control]] |= Parameter 1
|p1= controlName: [[Control]] |= Parameter 1


|p2= mode: [[Number]] - can be one of the following:
|p2= mode: [[Number]] or [[String]] - can be one of the following:
* 0 - control position (x,y,w,h) is always rounded to whole pixels (game default)
* 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default)
* 1 - control position (x,y,w,h) is rounded to whole pixels only when not animating
* 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating
* 2 - control position (x,y,w,h) is always precise, no pixel rounding applies here |= Parameter 2
* 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 17:44, 20 April 2018

Hover & click on the images for description

Description

Description:
Enable or disable pixel precision (rounding) in a given control interface.
Groups:
Uncategorised

Syntax

Syntax:
controlName ctrlSetPixelPrecision mode
Parameters:
controlName: Control
mode: Number or String - can be one of the following:
  • 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default)
  • 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating
  • 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control

Additional Information

See also:
ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpctrlSetPosition

Notes

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Notes

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