ctrlSetPixelPrecision: Difference between revisions
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|p1= controlName: [[Control]] |= Parameter 1 | |p1= controlName: [[Control]] |= Parameter 1 | ||
|p2= mode: [[Number]] - can be one of the following: | |p2= mode: [[Number]] or [[String]] - can be one of the following: | ||
* 0 - control position (x,y,w,h) is always rounded to whole pixels (game default) | * 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default) | ||
* 1 - control position (x,y,w,h) is rounded to whole pixels only when not animating | * 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating | ||
* 2 - control position (x,y,w,h) is always precise, no pixel rounding applies here |= Parameter 2 | * 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 17:44, 20 April 2018
Description
- Description:
- Enable or disable pixel precision (rounding) in a given control interface.
- Groups:
- Uncategorised
Syntax
- Syntax:
- controlName ctrlSetPixelPrecision mode
- Parameters:
- controlName: Control
- mode: Number or String - can be one of the following:
- 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default)
- 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating
- 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control
Additional Information
- See also:
- ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpctrlSetPosition
Notes
-
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