BIS fnc dataTerminalAnimate: Difference between revisions

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| arma3 |= Game name
| arma3 |= Game name


|1.00|= Game version
|1.42|= Game version
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| <pre>//--- A script function for animating "Land_DataTerminal_01_F"
| Animate a Data Terminal ("Land_DataTerminal_01_F"). |= Description
//--- To open terminal: [box, 3] call BIS_fnc_DataTerminalAnimate
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//--- To close terminal: [box, 0] call BIS_fnc_DataTerminalAnimate
 
| [dataTerminal, step] call [[BIS_fnc_DataTerminalAnimate]] |= Syntax


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p1= dataTerminal: [[Object]] |= Parameter 1
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| <!-- [] call [[BIS_fnc_DataTerminalAnimate]]; --> |= Syntax
|p2= step: [[Number]] - in range 0..3, steps being:
|p1= |= Parameter 1
* 0: closed terminal
* 1: case opened
* 2: antenna up (but closed)
* 3: antenna opened and transmitting. |= Parameter 2


| |= Return value
| [[Nothing]] |= Return value
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|x1= <code></code> |=  
|x1= <code>[myTerminal, 3] [[call]] [[BIS_fnc_DataTerminalAnimate]];</code> |= Example 1
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| |= See also
| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalColor]] |= See also
 
}}
}}



Revision as of 23:20, 24 April 2018


Hover & click on the images for description

Description

Description:
Animate a Data Terminal ("Land_DataTerminal_01_F").
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[dataTerminal, step] call BIS_fnc_DataTerminalAnimate
Parameters:
dataTerminal: Object
step: Number - in range 0..3, steps being:
  • 0: closed terminal
  • 1: case opened
  • 2: antenna up (but closed)
  • 3: antenna opened and transmitting.
Return Value:
Nothing

Examples

Example 1:
[myTerminal, 3] call BIS_fnc_DataTerminalAnimate;

Additional Information

See also:
End Game (MP mode)BIS_fnc_DataTerminalColor

Notes

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Only post proven facts here! Add Note

Notes

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