BIS fnc objectType: Difference between revisions
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| | | Return object category and type. |= Description | ||
____________________________________________________________________________________________ | |||
| anObject call [[BIS_fnc_objectType]] |= Syntax | |||
|p1= anObject: [[String]] or [[Object]] |= Parameter 1 | |||
| [[Array]] - in format [category, type]. One of: | |||
* Soldier | |||
** AT | |||
** Civilian | |||
** Diver | |||
** Infantry | |||
** Medic | |||
** MG | |||
** Officer | |||
** Pilot | |||
** Sniper | |||
** SpecialForces | |||
** UAVPilot | |||
* Vehicle / VehicleAutonomous | |||
** Car | |||
** Helicopter | |||
** Motorcycle | |||
** Plane | |||
** Ship | |||
** StaticWeapon | |||
** Submarine | |||
** TrackedAPC | |||
** Tank | |||
** WheeledAPC | |||
* Logic | |||
** Logic | |||
** Module | |||
* Object | |||
** Ammobox | |||
** Animal | |||
** Backpack | |||
** Camera | |||
** Church | |||
** Effect | |||
** Fire | |||
** Flag | |||
** Helipad | |||
** House | |||
** Marker | |||
** Mine | |||
** Parachute | |||
** Seagull | |||
** Sound | |||
** Target | |||
** Thing | |||
** Trigger | |||
** UnknownObject | |||
** VASI | |||
** Wreck |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| < | |x1= <code>_myType = [[player]] [[call]] [[BIS_fnc_objectType]];</code> |= Example 1 | ||
| | |x2= <code>_myType = "B_MRAP_01_F" [[call]] [[BIS_fnc_objectType]];</code> |= Example 2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | [[typeOf]], [[countType]], [[isKindOf]] |= See also | ||
}} | }} |
Revision as of 21:01, 30 April 2018
Description
- Description:
- Return object category and type.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- anObject call BIS_fnc_objectType
- Parameters:
- anObject: String or Object
- Return Value:
- Array - in format [category, type]. One of:
- Soldier
- AT
- Civilian
- Diver
- Infantry
- Medic
- MG
- Officer
- Pilot
- Sniper
- SpecialForces
- UAVPilot
- Vehicle / VehicleAutonomous
- Car
- Helicopter
- Motorcycle
- Plane
- Ship
- StaticWeapon
- Submarine
- TrackedAPC
- Tank
- WheeledAPC
- Logic
- Logic
- Module
- Object
- Ammobox
- Animal
- Backpack
- Camera
- Church
- Effect
- Fire
- Flag
- Helipad
- House
- Marker
- Mine
- Parachute
- Seagull
- Sound
- Target
- Thing
- Trigger
- UnknownObject
- VASI
- Wreck
- Soldier
Examples
- Example 1:
_myType = player call BIS_fnc_objectType;
- Example 2:
_myType = "B_MRAP_01_F" call BIS_fnc_objectType;
Additional Information
Notes
-
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