BIS fnc radialRedOut: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (1 revision)
(page filling)
Line 8: Line 8:
____________________________________________________________________________________________
____________________________________________________________________________________________


| <pre>/*
| Removes red radial postprocess (fire damage) created by [[BIS_fnc_radialRed]]. |= Description
File: fn_radialRedOut.sqf
 
Description:
Red radial postprocess (fire damage) is removed.
 
Parameter(s):
None.
 
Returned value:
None.
*/
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_radialRedOut]]; --> |= Syntax
|call '''BIS_fnc_radialRedOut''' |= Syntax
 
|p1= |= Parameter 1


| |= Return value
| [[Nothing]] |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code></code> |=  
|x1= <code>call '''BIS_fnc_radialRedOut''';</code> |= Example 1
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| [[BIS_fnc_radialRed]] |= See also


}}
}}

Revision as of 14:53, 9 May 2018


Hover & click on the images for description

Description

Description:
Removes red radial postprocess (fire damage) created by BIS_fnc_radialRed.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
call BIS_fnc_radialRedOut
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_radialRedOut;

Additional Information

See also:
BIS_fnc_radialRed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section