BIS fnc enemySides: Difference between revisions
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| | | a3 |= Game name | ||
|1.00|= Game version | |1.00|= Game version | ||
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| | |Returns sides hostile to the given [[Side|side]] / [[Object|object]].|= Description | ||
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| | | input call [[BIS_fnc_enemySides]];|= Syntax | ||
|p1= |= Parameter 1 | |p1= input - [[Object]] or [[Side]] - Side or object whose hostile sides should be returned.|= Parameter 1 | ||
| |= Return value | |[[Array]] containing all hostile sides of given side or object|= Return value | ||
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|x1= <code></code> |= | |x1= <code>[[player]] [[call]] [[BIS_fnc_enemySides]];</code> |= | ||
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| |= See also | |[[side]], [[countSide]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[Side]], [[playerSide]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]|= See also | ||
}} | }} |
Revision as of 10:00, 10 May 2018
Description
- Description:
- Returns sides hostile to the given side / object.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- input call BIS_fnc_enemySides;
- Parameters:
- input - Object or Side - Side or object whose hostile sides should be returned.
- Return Value:
- Array containing all hostile sides of given side or object
Examples
- Example 1:
player call BIS_fnc_enemySides;
Additional Information
- See also:
- sidecountSideCfgVehicles config side valueSideplayerSidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relations
Notes
-
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Only post proven facts here! Add Note
[[Category:Introduced with a3 version 1.00]][[ Category: a3: New Functions | BIS FNC ENEMYSIDES]][[ Category: a3: Functions | BIS FNC ENEMYSIDES]]