BIS fnc initVirtualUnit: Difference between revisions

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{{Function|= Comments
{{Function|= Comments
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| arma3 |= Game name
| arma 3 |= Game name


|1.00|= Game version
|1.00|= Game version
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| <pre>/*
| Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. |= Description
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Description:
| [object] call [[BIS_fnc_initVirtualUnit]] |= Syntax
Initialize virtual unit
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Disable it, turn the camera upwards and save its correct side
 
Parameter(s):
0: OBJNULL
 
Returns:
BOOL
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p1= object: [[Object]] - Object to be turned into virtual unit|= Parameter 1
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| <!-- [] call [[BIS_fnc_initVirtualUnit]]; --> |= Syntax
| [[Boolean]]|= Return value
 
|p1= |= Parameter 1
 
| |= Return value
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|x1= <code></code> |=  
|x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code> |=
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| |= See also
| [[BIS_fnc_isUnitVirtual]] |= See also
 
}}
}}



Revision as of 10:34, 31 May 2018

Hover & click on the images for description

Description

Description:
Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object] call BIS_fnc_initVirtualUnit
Parameters:
object: Object - Object to be turned into virtual unit
Return Value:
Boolean

Examples

Example 1:
someObject call BIS_fnc_initVirtualUnit;

Additional Information

See also:
BIS_fnc_isUnitVirtual

Notes

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Notes

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