BIS fnc setCuratorCamera: Difference between revisions
Jump to navigation
Jump to search
m (fixed syntax error) |
m (call -> spawn) |
||
Line 10: | Line 10: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [camPos,targetPos,time] | | [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] |Syntax= | ||
|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1= | |p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1= | ||
Line 17: | Line 17: | ||
|p3=time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically|Parameter 3= | |p3=time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically|Parameter 3= | ||
|exec= spawn |= Executio | |||
| [[Boolean]] [[True]] when done|Return value= | | [[Boolean]] [[True]] when done|Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[nil,player,5] [[ | |x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 16:56, 22 June 2018
Description
- Description:
- Move curator camera to a position and direction. Finished when animation ends.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [camPos,targetPos,time] spawn BIS_fnc_setCuratorCamera
- Parameters:
- camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
- targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
- time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
- Return Value:
- Boolean True when done
Examples
- Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;
Additional Information
- See also:
- CuratorcuratorCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note