BIS fnc addVirtualItemCargo: Difference between revisions
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{{Function|Comments= | |||
{{Function|= | |||
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| arma3 | | | arma3 |Game name= | ||
|1. | |1.24|Game version= | ||
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| | |Add virtual items to an object (e.g., ammo box). Virtual items can be selected in the [[Arsenal]].|Description= | ||
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| [object,itemClasses,addItemsGlobal,arsenal] call [[BIS_fnc_addVirtualBackpackCargo]] |Syntax= | |||
|p1=object: [[Object]] - Object to which items will be added|Parameter 1= | |||
|p2=itemClasses: [[String]] or [[Array]] of [[String|strings]] - Item classes|Parameter 2= | |||
| | |p3=addItemsGlobal: [[Boolean]] - (Optional, default [[false]]) [[True]] to add items globally|Parameter 3= | ||
| | |p4=arsenal: [[Boolean]] - (Optional, default [[true]]) [[True]] to add [[Arsenal]] action|Parameter 4= | ||
| | | | [[Array]] of [[Array|arrays]] - All virtual items in objects's space in format: | ||
*0: [[Array]] - Items | |||
*1: [[Array]] - Weapons | |||
*2: [[Array]] - Magazines | |||
*3: [[Array]] - Backpacks|Return value= | |||
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|x1= <code> [ | |x1= <code>[ BIS_ammoBox, ["class_1","class_2"], [[false]], [[true]] ] [[call]] [[BIS_fnc_addVirtualBackpackCargo]];</code>|Example 1= | ||
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| [[BIS_fnc_addVirtualBackpackCargo]] [[BIS_fnc_addVirtualMagazineCargo]] [[BIS_fnc_addVirtualWeaponCargo]] | | | [[Arsenal]],[[BIS_fnc_addVirtualBackpackCargo]], [[BIS_fnc_addVirtualMagazineCargo]],[[BIS_fnc_addVirtualWeaponCargo]],[[BIS_fnc_arsenal]],[[BIS_fnc_getVirtualBackpackCargo]],[[BIS_fnc_getVirtualItemCargo]],[[BIS_fnc_getVirtualMagazineCargo]],[[BIS_fnc_getVirtualWeaponCargo]], [[BIS_fnc_removeVirtualBackpackCargo]],[[BIS_fnc_removeVirtualItemCargo]], [[BIS_fnc_removeVirtualMagazineCargo]],[[BIS_fnc_removeVirtualWeaponCargo]] |See also= | ||
}} | }} | ||
Revision as of 09:19, 23 June 2018
Description
- Description:
- Add virtual items to an object (e.g., ammo box). Virtual items can be selected in the Arsenal.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object,itemClasses,addItemsGlobal,arsenal] call BIS_fnc_addVirtualBackpackCargo
- Parameters:
- object: Object - Object to which items will be added
- itemClasses: String or Array of strings - Item classes
- addItemsGlobal: Boolean - (Optional, default false) True to add items globally
- arsenal: Boolean - (Optional, default true) True to add Arsenal action
- Return Value:
- Array of arrays - All virtual items in objects's space in format:
Examples
- Example 1:
[ BIS_ammoBox, ["class_1","class_2"], false, true ] call BIS_fnc_addVirtualBackpackCargo;
Additional Information
- See also:
- ArsenalBIS_fnc_addVirtualBackpackCargoBIS_fnc_addVirtualMagazineCargoBIS_fnc_addVirtualWeaponCargoBIS_fnc_arsenalBIS_fnc_getVirtualBackpackCargoBIS_fnc_getVirtualItemCargoBIS_fnc_getVirtualMagazineCargoBIS_fnc_getVirtualWeaponCargoBIS_fnc_removeVirtualBackpackCargoBIS_fnc_removeVirtualItemCargoBIS_fnc_removeVirtualMagazineCargoBIS_fnc_removeVirtualWeaponCargo
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 16, 2014 - 23:55 (UTC)
- Kamaradski
-
In AmmoboxInit mode, for the ammobox to ONLY contain your white-listed items in the ammobox, you should first issue the BIS_fnc_removeVirtualItemCargo command. Otherwise the box will contain non whitelisted clutter.
Example:["AmmoboxInit",[_myBox,true]] call BIS_fnc_arsenal; [_myBox,[true],true] call BIS_fnc_removeVirtualItemCargo; [_myBox,["U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt"],true] call BIS_fnc_addVirtualItemCargo;