BIS fnc invAdd: Difference between revisions
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{{Function|Comments= | |||
{{Function|= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma2 | | | arma2 |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | |Adds item to inventory - checks if there is room for it. Checks if add was done by engine.|Description= | ||
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| [object,class,force] call [[BIS_fnc_invAdd]] |Syntax= | |||
|p1=object: [[Object]] |Parameter 1= | |||
|p2=class: [[String]] - Item class to be added |Parameter 2= | |||
|p3=force: [[Boolean]] - (Optional, default [[false]]) [[True]] to force add item, other items might be removed |Parameter 3= | |||
| | | [[Boolean]] or [[Array]] - [[True]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)|Return value= | ||
____________________________________________________________________________________________ | |||
| |= | |x1= <code>[ [player],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>|Example 1= | ||
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| | | | [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]] |See also= | ||
}} | |||
<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> |
Revision as of 23:40, 27 June 2018
Description
- Description:
- Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object,class,force] call BIS_fnc_invAdd
- Parameters:
- object: Object
- class: String - Item class to be added
- force: Boolean - (Optional, default false) True to force add item, other items might be removed
- Return Value:
- Boolean or Array - True when successfull, Array if force is set to true and items were removed (retuns items)
Examples
- Example 1:
[ [player],"someClass" ] call BIS_fnc_invAdd;
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType
Notes
-
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