localize: Difference between revisions
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Lou Montana (talk | contribs) m (Fix Stringtable.csv link) |
Lou Montana (talk | contribs) (Add translation-not-found case) |
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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofp | | | ofp |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Used to internationalise text messages. A string is returned from [[Stringtable.csv]] (or [[Stringtable.xml]]) which corresponds to the ''stringName''. |= | | Used to internationalise text messages. A string is returned from [[Stringtable.csv]] (or [[Stringtable.xml]]) which corresponds to the ''stringName''.<br /> | ||
If the key couldn't be found, an empty string ({{Inline code|""}}) is returned. |Description= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[localize]] stringName |Syntax= | ||
|p1= stringName: [[String]] | | |p1= stringName: [[String]] |Parameter 1= | ||
| [[String]] - text found in corresponding entry in stringtable file | | | [[String]] - text found in corresponding entry in stringtable file |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[hint]] [[localize]] "STR_WEST"; // -> "BLUFOR" (in Arma2)</code> | | |x1= <code>[[hint]] [[localize]] "STR_WEST"; {{codecomment|// -> "BLUFOR" (in Arma2)}}</code> |Example 1= | ||
|x2= <code>[[hint]] [[format]] ["Go %1", [[localize]] "STR_Q_NORTH"]; // -> "Go North"</code> | | |x2= <code>[[hint]] [[format]] ["Go %1", [[localize]] "STR_Q_NORTH"]; {{codecomment|// -> "Go North"}}</code> |Example 2= | ||
|x3= <code>[[hint]] [[format]] <nowiki>[</nowiki>[[localize]] "STR_ACTION_DROP_WEAPON", [[localize]] "STR_SN_RIFLE"]; // -> "Drop Rifle" | |x3= <code>{{codecomment|// STR_ACTION_DROP_WEAPON contains "Drop %1" | ||
// STR_SN_RIFLE contains "Rifle"}} | |||
[[hint]] [[format]] <nowiki>[</nowiki>[[localize]] "STR_ACTION_DROP_WEAPON", [[localize]] "STR_SN_RIFLE"]; {{codecomment|// -> "Drop Rifle"}}</code> |Example 3= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isLocalized]], [[BIS_fnc_localize]], [[WFSideText]], [[parseText]], [[Stringtable.csv]], [[Stringtable.xml]] | | | [[isLocalized]], [[BIS_fnc_localize]], [[WFSideText]], [[parseText]], [[Stringtable.csv]], [[Stringtable.xml]] |See also= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
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<Original><t color='#ff0000'>This works</t></Original> | <Original><t color='#ff0000'>This works</t></Original> | ||
</Key></syntaxhighlight> | </Key></syntaxhighlight> | ||
<code>[[hint]] [[parseText]] [[localize]] "str_test_kk"; //no change of colour</code> | <code>[[hint]] [[parseText]] [[localize]] "str_test_kk"; {{codecomment|// no change of colour}}</code> | ||
<code>[[hint]] [[parseText]] [[localize]] "str_test_kk2"; //hint content is in red</code> | <code>[[hint]] [[parseText]] [[localize]] "str_test_kk2"; {{codecomment|// hint content is in red}}</code> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 13:59, 2 September 2018
Description
- Description:
- Used to internationalise text messages. A string is returned from Stringtable.csv (or Stringtable.xml) which corresponds to the stringName.
If the key couldn't be found, an empty string (""
) is returned. - Groups:
- Uncategorised
Syntax
- Syntax:
- localize stringName
- Parameters:
- stringName: String
- Return Value:
- String - text found in corresponding entry in stringtable file
Examples
- Example 1:
hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)
- Example 2:
hint format ["Go %1", localize "STR_Q_NORTH"]; // -> "Go North"
- Example 3:
// STR_ACTION_DROP_WEAPON contains "Drop %1" // STR_SN_RIFLE contains "Rifle" hint format [localize "STR_ACTION_DROP_WEAPON", localize "STR_SN_RIFLE"]; // -> "Drop Rifle"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 12, 2014 - 11:55 (UTC)
- Killzone Kid
-
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:
<?xml version="1.0" encoding="utf-8"?> <Key ID="STR_TEST_KK"> <Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original> </Key> <Key ID="STR_TEST_KK2"> <Original><t color='#ff0000'>This works</t></Original> </Key>
hint parseText localize "str_test_kk"; // no change of colour
hint parseText localize "str_test_kk2"; // hint content is in red
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Command Group: Interaction
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters