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| Draws a single triangle or multiple triangles on the map. Triangle is defined by 3 positions of its verticies: p0, p1, p2 in a single array ['''p0''', '''p1''', '''p2''']. Next 3 positions in the same array [p0, p1, p2, '''p0''', '''p1''', '''p2'''] will be used to draw second triangle, another 3 positions [p0, p1, p2, p0, p1, p2, '''p0''', '''p1''', '''p2'''] to draw 3rd and so on. <br><br> | | Draws a single triangle or multiple triangles on the map. Triangle is defined by 3 positions of its verticies: p0, p1, p2 in a single array ['''p0''', '''p1''', '''p2''']. Next 3 positions in the same array [p0, p1, p2, '''p0''', '''p1''', '''p2'''] will be used to draw second triangle, another 3 positions [p0, p1, p2, p0, p1, p2, '''p0''', '''p1''', '''p2'''] to draw 3rd and so on. <br><br> | ||
{{Informative | When <tt>fill</tt> param is absent or is an empty string "", the triangle is drawn with lines of the color set in <tt>color</tt> param. In order to draw color filled triangle of the same color as <tt>color</tt> param, set <tt>fill</tt> param to opaque white procedural texture<tt>"#(rgb,1,1,1)color(1,1,1,1)"</tt>.}}|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 22:53, 11 November 2018
Description
- Description:
- Draws a single triangle or multiple triangles on the map. Triangle is defined by 3 positions of its verticies: p0, p1, p2 in a single array [p0, p1, p2]. Next 3 positions in the same array [p0, p1, p2, p0, p1, p2] will be used to draw second triangle, another 3 positions [p0, p1, p2, p0, p1, p2, p0, p1, p2] to draw 3rd and so on.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map drawTriangle [vertices, color, fill]
- Parameters:
- map: Control - map control
- [vertices, color, fill]: Array
- vertices: Array of triangle(s) vertices in multiple of 3s [p0, p1, p2(, p0, p1, p2,....)], where vertex position (p) is in format [x,y] or [x,y,z], in which case z is ignored
- color: Array - color in format: [r,g,b,a]
- fill (Optional): String - fill texture file or Procedural_Textures. See note in description for more info.
- Return Value:
- Nothing
Examples
- Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawTriangle [ [ player getRelPos [100, 0], player getRelPos [100, -135], player getRelPos [100, 135] ], [1,0,0,0.5], "#(rgb,1,1,1)color(1,1,1,1)" ]; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 16, 2017 - 15:36 (UTC)
- Killzone Kid
- Example youtube video: [1]
_ctrl = findDisplay 12 displayCtrl 51; _ctrl setVariable ["data", [1, "#(rgb,1,1,1)color(1,1,1,1)", 1000, position player, { params ["_p", "_r", "_a", "_sr", "_ba"]; _sr = _r * 0.382; _pb = _p getPos [_sr, _a + 180]; [ _p getPos [_r, _a], _p getPos [_sr, _a + 36], _p getPos [_sr, _a - 36], _pb, _p getPos [_r, _a - 72], _p getPos [_r, _a + 72], _p getPos [_r, _a - 144], _p getPos [_sr, _a - 108], _pb, _p getPos [_r, _a + 144], _p getPos [_sr, _a + 108], _pb ] }]]; _ctrl ctrlRemoveAllEventHandlers "Draw"; _ctrl ctrlAddEventHandler ["Draw", { _map = _this select 0; _data = _map getVariable "data"; _data params ["_i", "_fill", "_dist", "_pos", "_fn"]; _data set [0, _i + 1]; _size = _i % _dist; if (_size == 0) then { _data set [0, 1]; _data set [1, ["#(rgb,1,1,1)color(1,1,1,1)", ""] select (random 1 < 0.3)]; _data set [2, 250 + round random 750]; }; _alpha = linearConversion [_dist, 0, _dist - _size, 1, 0]; _map drawEllipse [_pos, _size * 2, _size * 2, 0, [0,0,1,_alpha], _fill]; _map drawTriangle [[_pos getPos [_size, -_size], _size, _size] call _fn, [1,0,0,_alpha], _fill]; _map drawTriangle [[_pos getPos [_size, -_size + 120], _size, _size] call _fn, [0,1,0,_alpha], _fill]; _map drawTriangle [[_pos getPos [_size, -_size - 120], _size, _size] call _fn, [1,1,0,_alpha], _fill]; }]; openMap true;