currentWeapon: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (moving note to talk) |
m (example formatting) |
||
Line 21: | Line 21: | ||
|x1= < | |x1= <code>_weaponClass = [[currentWeapon]] ([[vehicle]] [[player]]);//Example: "M16A2GL"</code>|= EXAMPLE1 | ||
|x2= < | |x2= <code>_weaponClass = [[currentWeapon]] [[player]];</code>|= EXAMPLE2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 16:57, 27 November 2018
Description
- Description:
- Return the name of the currently selected weapon (on the primary turret for vehicles).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"
- Example 2:
_weaponClass = currentWeapon player;
Additional Information
- See also:
- currentMagazinecurrentMuzzlecurrentVisionModecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 15, 2009 - 04:00 (CEST)
- Lou Montana
- You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
- Posted on July 15, 2009 - 04:00 (CEST)
- Lou Montana
- It seems it's not working in 1.02 for other unit than player.
- Posted on May 4, 2010
- Terox
- This works for vehicles providing there is a gunner