Game logic - Entity label – Ylands
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*Label collection is dynamic. It is possible to add/remove entities during play. | *Label collection is dynamic. It is possible to add/remove entities during play. | ||
''' | '''Note''' | ||
*New entities assigned trough script are put at the end of the list. | *New entities assigned trough script are put at the end of the list. | ||
*Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically. | *Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically. |
Revision as of 21:55, 2 December 2018
Description
Entity label is a collection of entities. Entities can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a entity is part of a label and utilize this information in a game script.
- Each entity can be part of any number of Labels.
- It is possible to constrain Trigger Zones to react only to entities with specific label.
- It is possible to constrain Event Listener to listen events only on entities with specific Label.
- Label collection is dynamic. It is possible to add/remove entities during play.
Note
- New entities assigned trough script are put at the end of the list.
- Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically.
- Any player after death/respawn is not removed from the world so he keeps himself in all associated Labels.
Properties
Entities
- List of entities belonging to current Label.
- Click + to add new entries and then use picker to select entity from scene.
Entity label events
Related instructions
Entity label
Entities