canMove: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands)
Line 49: Line 49:
[[Category:Scripting Commands OFP 1.46|CANMOVE]]
[[Category:Scripting Commands OFP 1.46|CANMOVE]]
[[Category:Scripting Commands ArmA|CANMOVE]]
[[Category:Scripting Commands ArmA|CANMOVE]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Object Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: Scripting Commands]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 16:54, 3 December 2018

Hover & click on the images for description

Description

Description:
Returns if the given vehicle is still able to move. This command checks only the damage value, not the amount of fuel!
Groups:
Uncategorised

Syntax

Syntax:
Boolean = canMove unitName
Parameters:
unitName: Object
Return Value:
Boolean - true if the vehicle is still able to move, false if not

Examples

Example 1:
SQS: ?!(canMove _tank) : player sideChat "He's nailed on the ground! Now hurry!"
Example 2:
if (!canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFirecanStand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 08:17, 22 Juil 2016 (UTC)
Pierre MGI
This command will return true for a car or a tank out of fuel, but false for an helicopter or a plane for the same condition.

Bottom Section