Tile - YLogic - Scale – Ylands
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
---- | ---- | ||
{{Ylands scripting navbox}} | {{Ylands scripting navbox}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}} | |||
[[Category: Instructions]] | |||
[[Category: Ylands 0.12]] | [[Category: Ylands 0.12]] | ||
Revision as of 13:02, 3 January 2019
- Allows to get / set position of target game logic.
- Allows to get / set rotation of target game logic.
- Allows to get / set size of target game logic.
- Supported Game Logic:
- Trigger Zone (dynamic)
- Interior
- Play Area
- Waypoint (loiter)
- Particle Effect
Notes
- To change rotation / position / scale of Trigger Zone, it has to be set to "dynamic".
- Dynamic Trigger Zone reacts only to players (technical limitations).