BIS fnc reviveEhDammaged: Difference between revisions
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(Created page with "{{Function|= Comments | arma3 |Game name= |1.42|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* unit: Obje...") |
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shooter: Object - shooter reference (to get instigator use getShotParents on projectile) | shooter: Object - shooter reference (to get instigator use getShotParents on projectile) | ||
projectile: Object - the projectile that caused damage | projectile: Object - the projectile that caused damage | ||
*/</pre>{{ | */</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description= | ||
|[] call [[BIS_fnc_reviveEhDammaged]]|Syntax= | |[] call [[BIS_fnc_reviveEhDammaged]]|Syntax= |
Revision as of 15:27, 2 April 2019
Description
- Description:
/* unit: Object - Object the event handler is assigned to hitSelection: String - Name of the selection where the unit was damaged damage: Number - Resulting level of damage hitPartIndex: Number - hit index of the hit selection hitPoint: String - hit point Cfg name shooter: Object - shooter reference (to get instigator use getShotParents on projectile) projectile: Object - the projectile that caused damage */
Template:placeholder- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_reviveEhDammaged
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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