BIS fnc reviveGetActionIcon: Difference between revisions
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(Created page with "{{Function|= Comments | arma3 |Game name= |1.42|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author: J...") |
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_structuredText = _unit call bis_fnc_reviveGetActionIcon; | _structuredText = _unit call bis_fnc_reviveGetActionIcon; | ||
*/</pre>{{ | */</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description= | ||
|[] call [[BIS_fnc_reviveGetActionIcon]]|Syntax= | |[] call [[BIS_fnc_reviveGetActionIcon]]|Syntax= |
Revision as of 15:27, 2 April 2019
Description
- Description:
/* Author: Jiri Wainar Description: Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon. Parameters: OBJECT - unconscious unit Returns: Structured text with animated unconscious state 'Hold Action' icon. Example: _structuredText = _unit call bis_fnc_reviveGetActionIcon; */
Template:placeholder- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_reviveGetActionIcon
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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