BIS fnc dirTo: Difference between revisions
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(Removed note from feint and added it to the description, see also) |
m (template:command argument fix) |
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|1.00|= | |1.00|= | ||
|arg= |= | |arg= |MPARGUMENTS= | ||
|eff= |= | |eff= |MPEFFECTS= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x1= sets unit1 in the direction of unit2 | |x1= sets unit1 in the direction of unit2 | ||
<code>unit1 [[setDir]] [unit1, unit2] [[call]] BIS_fnc_dirTo</code>|= | <code>unit1 [[setDir]] [unit1, unit2] [[call]] BIS_fnc_dirTo</code>|EXAMPLE1= | ||
__________ | __________ | ||
| [[getDir]], [[setDir]] |= | | [[getDir]], [[setDir]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:29, 7 April 2019
Description
- Description:
- Function which returns vector direction from pos1 to pos2.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [param1, param2] call BIS_fnc_dirTo
- Parameters:
- param1 - vector starting point, Position or Object
- param1 - vector ending point, Position or Object
- Return Value:
- Number
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on January 21, 2015 - 14:20 (UTC)
- AgentRevolution
-
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D; the latter rotates vectors counterclockwise (mathematically correct), while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo:[[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;
- Posted on March 25, 2017 - 20:27 (UTC)
- Feint