currentWeapon: Difference between revisions
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| '''currentWeapon''' vehicle |= Syntax | | '''currentWeapon''' vehicle |= Syntax | ||
|p1= vehicle: [[Object]] |= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[String]] |= | | [[String]] |RETURNVALUE= | ||
|x1= <code>_weaponClass = [[currentWeapon]] ([[vehicle]] [[player]]);//Example: "M16A2GL"</code>|= | |x1= <code>_weaponClass = [[currentWeapon]] ([[vehicle]] [[player]]);//Example: "M16A2GL"</code>|EXAMPLE1= | ||
|x2= <code>_weaponClass = [[currentWeapon]] [[player]];</code>|= | |x2= <code>_weaponClass = [[currentWeapon]] [[player]];</code>|EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[currentMagazine]], [[currentMuzzle]], [[currentVisionMode]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]] |= | | [[currentMagazine]], [[currentMuzzle]], [[currentVisionMode]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:30, 7 April 2019
Description
- Description:
- Return the name of the currently selected weapon (on the primary turret for vehicles).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"
- Example 2:
_weaponClass = currentWeapon player;
Additional Information
- See also:
- currentMagazinecurrentMuzzlecurrentVisionModecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 15, 2009 - 04:00 (CEST)
- Lou Montana
- You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
- Posted on July 15, 2009 - 04:00 (CEST)
- Lou Montana
- It seems it's not working in 1.02 for other unit than player.
- Posted on May 4, 2010
- Terox
- This works for vehicles providing there is a gunner