getObjectType: Difference between revisions

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m (template:command argument fix)
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| p1= object: [[Object]]
| p1= object: [[Object]]


| [[Number]] - Object type|= RETURNVALUE
| [[Number]] - Object type|RETURNVALUE=  




|x1= <code>_objType = [[getObjectType]] [[player]];</code>|= EXAMPLE1
|x1= <code>_objType = [[getObjectType]] [[player]];</code>|EXAMPLE1=  
|x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code>|= EXAMPLE2
|x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code>|EXAMPLE2=
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|  [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]] |= SEEALSO
|  [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:31, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns object type as a number:
  • 1 - Primary - Normal object placed in Visitor, part of landscape
  • 2 - Network - Road placed in Visitor, part of landscape
  • 4 - Temporary - Temporary object (like tracks)
  • 8 - TypeVehicle - Some entity added by game
  • 16 - TypeTempVehicle - Temporary entity
  • 32 - LandDecal - Land decal
Groups:
Uncategorised

Syntax

Syntax:
getObjectType object
Parameters:
object: Object
Return Value:
Number - Object type

Examples

Example 1:
_objType = getObjectType player;
Example 2:
_objType = getObjectType cursorObject;

Additional Information

See also:
cursorObjectcursorTargetcreateSimpleObjectallMissionObjectssetObjectViewDistancegetObjectViewDistanceobjectParentobject

Notes

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Only post proven facts here! Add Note

Notes

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