getUnitTrait: Difference between revisions

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m (description)
m (template:command argument fix)
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|p1= Unit: [[Object]] |= Parameter 1
|p1= Unit: [[Object]] |= Parameter 1
|p2= skillName: [[String]] - Name of the skill |= Parameter 1
|p2= skillName: [[String]] - Name of the skill |= Parameter 1
| [[Bool]] or [[Scalar]] - Value of the trait <br/> [[Nothing]] if unit is empty vehicle |= RETURNVALUE
| [[Bool]] or [[Scalar]] - Value of the trait <br/> [[Nothing]] if unit is empty vehicle |RETURNVALUE=  
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= EXAMPLE1
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|EXAMPLE1=  
| [[setUnitTrait]]|= SEEALSO
| [[setUnitTrait]]|SEEALSO=  
|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
}}
}}



Revision as of 10:33, 7 April 2019

Hover & click on the images for description

Description

Description:
Gets the current value of a trait of the given unit.

For the default values please visit setUnitTrait.
Groups:
Uncategorised

Syntax

Syntax:
unit getUnitTrait skillName
Parameters:
Unit: Object
skillName: String - Name of the skill
Return Value:
Bool or Scalar - Value of the trait
Nothing if unit is empty vehicle

Examples

Example 1:
player getUnitTrait "Medic";

Additional Information

See also:
setUnitTrait

Notes

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Notes

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