getUnitTrait: Difference between revisions
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|p1= Unit: [[Object]] |= Parameter 1 | |p1= Unit: [[Object]] |= Parameter 1 | ||
|p2= skillName: [[String]] - Name of the skill |= Parameter 1 | |p2= skillName: [[String]] - Name of the skill |= Parameter 1 | ||
| [[Bool]] or [[Scalar]] - Value of the trait <br/> [[Nothing]] if unit is empty vehicle |= | | [[Bool]] or [[Scalar]] - Value of the trait <br/> [[Nothing]] if unit is empty vehicle |RETURNVALUE= | ||
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= | |x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|EXAMPLE1= | ||
| [[setUnitTrait]]|= | | [[setUnitTrait]]|SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 10:33, 7 April 2019
Description
- Description:
- Gets the current value of a trait of the given unit.
For the default values please visit setUnitTrait. - Groups:
- Uncategorised
Syntax
- Syntax:
- unit getUnitTrait skillName
- Parameters:
- Unit: Object
- skillName: String - Name of the skill
- Return Value:
- Bool or Scalar - Value of the trait
Nothing if unit is empty vehicle
Examples
- Example 1:
player getUnitTrait "Medic";
Additional Information
- See also:
- setUnitTrait
Notes
-
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