playableSlotsNumber: Difference between revisions
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(formatting of description, added example, see also) |
m (template:command argument fix) |
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| '''playableSlotsNumber''' side |= Syntax | | '''playableSlotsNumber''' side |= Syntax | ||
|p1= side: [[Side]] |= | |p1= side: [[Side]] |PARAMETER1= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>_maxBluforPlayers = [[playableSlotsNumber]] [[blufor]];</code>|= | |x1= <code>_maxBluforPlayers = [[playableSlotsNumber]] [[blufor]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[playableUnits]], [[switchableUnits]] |= | | [[playableUnits]], [[switchableUnits]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:35, 7 April 2019
Description
- Description:
- Returns the number of available slots in mission per side (both empty and taken).
In singleplayer mission, it returns number of playable units per side. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_maxBluforPlayers = playableSlotsNumber blufor;
Additional Information
- See also:
- playableUnitsswitchableUnits
Notes
-
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Only post proven facts here! Add Note