set3DENMissionAttribute: Difference between revisions
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| <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki> |= Syntax | | <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki> |= Syntax | ||
|p1= section: [[String]] - attribute section |= | |p1= section: [[String]] - attribute section |PARAMETER1= | ||
|p2= class: [[String]] - attribute name |= | |p2= class: [[String]] - attribute name |PARAMETER2= | ||
|p3= value: [[Any]] - new attribute value |= | |p3= value: [[Any]] - new attribute value |PARAMETER3= | ||
| [[Bool]] - [[true]] if the value was set |= | | [[Bool]] - [[true]] if the value was set |RETURNVALUE= | ||
|x1= <code>"Multiplayer" [[set3DENMissionAttribute]] <nowiki>[</nowiki>"respawn",3];</code> | |x1= <code>"Multiplayer" [[set3DENMissionAttribute]] <nowiki>[</nowiki>"respawn",3];</code> | ||
Set respawn type to 3 |= | Set respawn type to 3 |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | | ||
[[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | [[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | ||
|= | |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:36, 7 April 2019
Description
- Description:
- Set scenario attribute.
An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Uncategorised
Syntax
- Syntax:
- <section> set3DENMissionAttribute [<class>,<value>]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Bool - true if the value was set
Examples
- Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn",3];
Set respawn type to 3
Additional Information
Notes
-
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Notes