set3DENMissionAttributes: Difference between revisions
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| '''set3DENMissionAttributes''' <nowiki>[[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]</nowiki> |= Syntax | | '''set3DENMissionAttributes''' <nowiki>[[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]</nowiki> |= Syntax | ||
|p1= section: [[String]] - attribute section |= | |p1= section: [[String]] - attribute section |PARAMETER1= | ||
|p2= class: [[String]] - attribute name |= | |p2= class: [[String]] - attribute name |PARAMETER2= | ||
|p3= value: [[Any]] - new attribute value |= | |p3= value: [[Any]] - new attribute value |PARAMETER3= | ||
| [[Bool]] - [[true]] if the value was set |= | | [[Bool]] - [[true]] if the value was set |RETURNVALUE= | ||
|x1= <code>[[set3DENMissionAttributes]] <nowiki>[[</nowiki>"Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];</code> | |x1= <code>[[set3DENMissionAttributes]] <nowiki>[[</nowiki>"Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];</code> | ||
Set respawn type to 3 and respawn delay to 10 seconds |= | Set respawn type to 3 and respawn delay to 10 seconds |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | | ||
[[get3DENMissionAttribute]] [[set3DENMissionAttribute]] | [[get3DENMissionAttribute]] [[set3DENMissionAttribute]] | ||
|= | |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:36, 7 April 2019
Description
- Description:
- Set scenario attributes.
An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Uncategorised
Syntax
- Syntax:
- set3DENMissionAttributes [[<section>,<class1>,<value1>], ..., [<section >,<classN>,<valueN>]]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Bool - true if the value was set
Examples
- Example 1:
set3DENMissionAttributes [["Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];
Set respawn type to 3 and respawn delay to 10 seconds
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 2, 2019 - 12:09 (UTC)
- R3vo
-
Usually, the attributes value can be recieved by
_sectionName get3DENMissionAttribute _attributeName;//See example above
However, if the attribute was not changed and it's default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName;
or_sectionName get3DENMissionAttribute _dataName;