aimedAtTarget: Difference between revisions
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m (template:command argument fix) |
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|p1= vehicle: [[Object]] |= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= [target, weapon]: [[Array]] |= | |p2= [target, weapon]: [[Array]] |PARAMETER2= | ||
|p3= target: [[Object]] |= | |p3= target: [[Object]] |PARAMETER3= | ||
|p4= weapon: [[String]] - (optional) |= | |p4= weapon: [[String]] - (optional) |PARAMETER4= | ||
| [[Number]] - 0...1 |RETURNVALUE= | | [[Number]] - 0...1 |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> _aimingQuality = heli [[aimedAtTarget]] [target];</code> |= | |x1= <code> _aimingQuality = heli [[aimedAtTarget]] [target];</code> |EXAMPLE1= | ||
|x2= <code> _aimingQuality = heli [[aimedAtTarget]] [target,"M197"];</code> |= | |x2= <code> _aimingQuality = heli [[aimedAtTarget]] [target,"M197"];</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:27, 7 April 2019
Description
- Description:
- Returns how good the weapon of the vehicle is aimed at the target.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle aimedAtTarget [target, weapon]
- Parameters:
- vehicle: Object
- [target, weapon]: Array
- target: Object
- weapon: String - (optional)
- Return Value:
- Number - 0...1
Examples
- Example 1:
_aimingQuality = heli aimedAtTarget [target];
- Example 2:
_aimingQuality = heli aimedAtTarget [target,"M197"];
Additional Information
- See also:
- fireAtTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 19, 2013
- Killzone_Kid
- The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters