BIS fnc getUnitByUID: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| playerUID call [[BIS_fnc_getUnitByUid]] |SYNTAX=
| playerUID call [[BIS_fnc_getUnitByUid]] |SYNTAX=


|p1= playerUID: [[String]] - see [[getPlayerUID]] |= Parameter 1
|p1= playerUID: [[String]] - see [[getPlayerUID]] |PARAMETER1=


| [[Object]] - the unit controlled by ''playerUID'' player |RETURNVALUE=
| [[Object]] - the unit controlled by ''playerUID'' player |RETURNVALUE=
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|x1= <code>_unitPlayedByUID550055 = "550055" [[call]] [[BIS_fnc_getUnitByUid]];</code> |= Example 1
|x1= <code>_unitPlayedByUID550055 = "550055" [[call]] [[BIS_fnc_getUnitByUid]];</code> |EXAMPLE1=
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Revision as of 14:30, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns object belonging to given player UID
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
playerUID call BIS_fnc_getUnitByUid
Parameters:
playerUID: String - see getPlayerUID
Return Value:
Object - the unit controlled by playerUID player

Examples

Example 1:
_unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUid;

Additional Information

See also:
getPlayerUID

Notes

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Notes

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