currentVisionMode: Difference between revisions

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* 0 - daytime
* 0 - daytime
* 1 - night vision
* 1 - night vision
* 2 - thermal vision |= Description
* 2 - thermal vision |DESCRIPTION=
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| '''currentVisionMode''' unit |= Syntax
| '''currentVisionMode''' unit |SYNTAX=


|p1= unit: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |PARAMETER1=


| [[Number]] |= Return value
| [[Number]] |RETURNVALUE=
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|x1= <code>_currMode <nowiki>=</nowiki> '''currentVisionMode''' gunner _tank</code> |= Example 1
|x1= <code>_currMode <nowiki>=</nowiki> '''currentVisionMode''' gunner _tank</code> |EXAMPLE1=
|x2= <code>if ('''currentVisionMode''' player <nowiki>==</nowiki> 1) then
|x2= <code>if ('''currentVisionMode''' player <nowiki>==</nowiki> 1) then
{
{
hint "nightvision active";
hint "nightvision active";
};
};
</code> |= Example 2
</code> |EXAMPLE2=
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| [[disableNVGEquipment]], [[disableTIEquipment]], [[camUseNVG]], [[setCamUseTI]], [[currentMagazine]], [[currentWeapon]], [[currentMuzzle]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]]  |= See also
| [[disableNVGEquipment]], [[disableTIEquipment]], [[camUseNVG]], [[setCamUseTI]], [[currentMagazine]], [[currentWeapon]], [[currentMuzzle]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]]  |SEEALSO=
    
    
}}
}}

Revision as of 14:37, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns current vision mode of unit's weapon.
  • 0 - daytime
  • 1 - night vision
  • 2 - thermal vision
Groups:
Uncategorised

Syntax

Syntax:
currentVisionMode unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_currMode = currentVisionMode gunner _tank
Example 2:
if (currentVisionMode player == 1) then { hint "nightvision active"; };

Additional Information

See also:
disableNVGEquipmentdisableTIEquipmentcamUseNVGsetCamUseTIcurrentMagazinecurrentWeaponcurrentMuzzlecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 29, 2016 - 21:31 (UTC)
AgentRev
The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards...