enableEnvironment: Difference between revisions

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| Enable/disable environmental effects: ambient life and/or ambient sound. |= Description
| Enable/disable environmental effects: ambient life and/or ambient sound. |DESCRIPTION=
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| '''enableEnvironment''' enabled  |= Syntax
| '''enableEnvironment''' enabled  |SYNTAX=


|p1= enabled: [[Boolean]]  |= Parameter 1
|p1= enabled: [[Boolean]]  |PARAMETER1=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=


|s2= '''enableEnvironment''' [ambientLife, ambientSound]         (''Since Arma 3 v1.67'') |= Syntax
|s2= '''enableEnvironment''' [ambientLife, ambientSound]         (''Since Arma 3 v1.67'') |SYNTAX=


|p21= [ambientLife, ambientSound]: [[Array]] |= Parameter 1
|p21= [ambientLife, ambientSound]: [[Array]] |PARAMETER1=
|p22= ambientLife: [[Boolean]] |= Parameter 1
|p22= ambientLife: [[Boolean]] |PARAMETER1=
|p23= ambientSound: [[Boolean]] |= Parameter 1
|p23= ambientSound: [[Boolean]] |PARAMETER1=


|r2= [[Nothing]] |= Return value
|r2= [[Nothing]] |RETURNVALUE=
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|x1= <code>[[enableEnvironment]] [[false]];</code>  |= Example 1
|x1= <code>[[enableEnvironment]] [[false]];</code>  |EXAMPLE1=
|x2= <code>[[enableEnvironment]] <nowiki>[</nowiki>[[false]], [[true]]];</code>  |= Example 1
|x2= <code>[[enableEnvironment]] <nowiki>[</nowiki>[[false]], [[true]]];</code>  |EXAMPLE1=
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| [[environmentEnabled]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]]|= See also
| [[environmentEnabled]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]]|SEEALSO=


}}
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Revision as of 14:38, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.
Groups:
Uncategorised

Syntax

Syntax:
enableEnvironment enabled
Parameters:
enabled: Boolean
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound]         (Since Arma 3 v1.67)
Parameters:
[ambientLife, ambientSound]: Array
ambientLife: Boolean
ambientSound: Boolean
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false;
Example 2:
enableEnvironment [false, true];

Additional Information

See also:
environmentEnabledinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 October, 2013
Killzone_Kid
This command has to be executed after mission start to have an effect. So if you add this command in init.sqf make sure you wait until mission is running: //init.sqf waitUntil {time > 0}; enableEnvironment false;

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Posted on October 23, 2017 - 16:54 (UTC)
Demellion
NOTE: Disabling ambient life will remove generation of anything that is coming from AmbientA3 map class (see Ambient System). That means removing not only bees and cicadas around a player, but rabbits, snakes, seagulls and all the fish in the sea.