enableEnvironment: Difference between revisions
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| Enable/disable environmental effects: ambient life and/or ambient sound. |= | | Enable/disable environmental effects: ambient life and/or ambient sound. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''enableEnvironment''' enabled |= | | '''enableEnvironment''' enabled |SYNTAX= | ||
|p1= enabled: [[Boolean]] |= | |p1= enabled: [[Boolean]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|s2= '''enableEnvironment''' [ambientLife, ambientSound] (''Since Arma 3 v1.67'') |= | |s2= '''enableEnvironment''' [ambientLife, ambientSound] (''Since Arma 3 v1.67'') |SYNTAX= | ||
|p21= [ambientLife, ambientSound]: [[Array]] |= | |p21= [ambientLife, ambientSound]: [[Array]] |PARAMETER1= | ||
|p22= ambientLife: [[Boolean]] |= | |p22= ambientLife: [[Boolean]] |PARAMETER1= | ||
|p23= ambientSound: [[Boolean]] |= | |p23= ambientSound: [[Boolean]] |PARAMETER1= | ||
|r2= [[Nothing]] |= | |r2= [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[enableEnvironment]] [[false]];</code> |= | |x1= <code>[[enableEnvironment]] [[false]];</code> |EXAMPLE1= | ||
|x2= <code>[[enableEnvironment]] <nowiki>[</nowiki>[[false]], [[true]]];</code> |= | |x2= <code>[[enableEnvironment]] <nowiki>[</nowiki>[[false]], [[true]]];</code> |EXAMPLE1= | ||
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| [[environmentEnabled]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]]|= | | [[environmentEnabled]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]]|SEEALSO= | ||
}} | }} |
Revision as of 14:38, 7 April 2019
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound] (Since Arma 3 v1.67)
- Parameters:
- [ambientLife, ambientSound]: Array
- ambientLife: Boolean
- ambientSound: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
enableEnvironment false;
- Example 2:
enableEnvironment [false, true];
Additional Information
- See also:
- environmentEnabledinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 October, 2013
- Killzone_Kid
-
This command has to be executed after mission start to have an effect. So if you add this command in init.sqf make sure you wait until mission is running:
//init.sqf waitUntil {time > 0}; enableEnvironment false;
Bottom Section
- Posted on October 23, 2017 - 16:54 (UTC)
- Demellion
- NOTE: Disabling ambient life will remove generation of anything that is coming from AmbientA3 map class (see Ambient System). That means removing not only bees and cicadas around a player, but rabbits, snakes, seagulls and all the fish in the sea.