enableGunLights Arma 2: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (Arma 2 specific) |
m (template:command argument fix) |
||
Line 11: | Line 11: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off |= | | Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| thing '''enableGunLights''' value |= | | thing '''enableGunLights''' value |SYNTAX= | ||
|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |= | |p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |PARAMETER1= | ||
|p2= value: [[Boolean]] |= | |p2= value: [[Boolean]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_group [[enableGunLights]] [[true]];</code> |= | |x1= <code>_group [[enableGunLights]] [[true]];</code> |EXAMPLE1= | ||
|x2= <code>_unit [[enableGunLights]] [[false]];</code> |= | |x2= <code>_unit [[enableGunLights]] [[false]];</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isFlashlightOn]] |= | | [[isFlashlightOn]] |SEEALSO= | ||
}} | }} |
Revision as of 14:38, 7 April 2019
Description
- Description:
- Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off
- Groups:
- Uncategorised
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights true;
- Example 2:
_unit enableGunLights false;
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters