getObjectType: Difference between revisions
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m (template:command argument fix) |
m (template:command argument fix) |
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* 8 - TypeVehicle - Some entity added by game | * 8 - TypeVehicle - Some entity added by game | ||
* 16 - TypeTempVehicle - Temporary entity | * 16 - TypeTempVehicle - Temporary entity | ||
* 32 - LandDecal - Land decal |= | * 32 - LandDecal - Land decal |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''getObjectType''' object|= | | '''getObjectType''' object|SYNTAX= | ||
| p1= object: [[Object]] | | p1= object: [[Object]] | ||
Revision as of 14:40, 7 April 2019
Description
- Description:
- Returns object type as a number:
- 1 - Primary - Normal object placed in Visitor, part of landscape
- 2 - Network - Road placed in Visitor, part of landscape
- 4 - Temporary - Temporary object (like tracks)
- 8 - TypeVehicle - Some entity added by game
- 16 - TypeTempVehicle - Temporary entity
- 32 - LandDecal - Land decal
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_objType = getObjectType player;
- Example 2:
_objType = getObjectType cursorObject;
Additional Information
- See also:
- cursorObjectcursorTargetcreateSimpleObjectallMissionObjectssetObjectViewDistancegetObjectViewDistanceobjectParentobject
Notes
-
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Notes
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