lightIsOn: Difference between revisions
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Killzone Kid (talk | contribs) (works with arma 3 lights now) |
m (template:command argument fix) |
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* '''"ERROR"''' - when command fails | * '''"ERROR"''' - when command fails | ||
|= | |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''lightIsOn''' lamppost |= | | '''lightIsOn''' lamppost |SYNTAX= | ||
|p1= lamppost: [[Object]] |= | |p1= lamppost: [[Object]] |PARAMETER1= | ||
| [[String]] |= | | [[String]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>?'''lightIsOn''' [[nearestObject]] <nowiki>[</nowiki>[[player]], "StreetLamp"] <nowiki>==</nowiki> "ON" :hint "nightime"</code> |= | |x1= <code>?'''lightIsOn''' [[nearestObject]] <nowiki>[</nowiki>[[player]], "StreetLamp"] <nowiki>==</nowiki> "ON" :hint "nightime"</code> |EXAMPLE1= | ||
|x2= <code>_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |= | |x2= <code>_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |EXAMPLE2= | ||
|x3 = <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] { | |x3 = <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] { | ||
[[hint]] "Objects compatible with 'lightIsOn' are not found."; | [[hint]] "Objects compatible with 'lightIsOn' are not found."; | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[switchLight]] |= | | [[switchLight]] |SEEALSO= | ||
}} | }} |
Revision as of 14:42, 7 April 2019
Description
- Description:
- Check if lampost is on (shining). Originally was intended for working with CfgNonAIVehicles class "StreetLamp" only. Since Arma 3 v1.92 it could return the state of Arma 3 street lights. Possible values are:
- "ON" - light is on
- "OFF" - light is off
- "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
- "ERROR" - when command fails
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
?lightIsOn nearestObject [player, "StreetLamp"] == "ON" :hint "nightime"
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Use switchLight to turn lamposts on and off.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters