onEachFrame: Difference between revisions
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| Runs given statement every frame. <br><br> | | Runs given statement every frame. <br><br> | ||
{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#EachFrame|EachFrame]]}}<br> | {{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#EachFrame|EachFrame]]}}<br> | ||
{{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}|= | {{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''onEachFrame''' statement |= | | '''onEachFrame''' statement |SYNTAX= | ||
|p1= statement: [[String]] or [[Code]] |= | |p1= statement: [[String]] or [[Code]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
| [[diag_frameNo]], [[diag_fps]] |= | | [[diag_frameNo]], [[diag_fps]] |SEEALSO= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[position]] [[player]]}; //Hints position every frame</code> |= | |x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[position]] [[player]]}; //Hints position every frame</code> |EXAMPLE1= | ||
|x2= Private variables defined outside of [[onEachFrame]] scope are not inherited: | |x2= Private variables defined outside of [[onEachFrame]] scope are not inherited: | ||
<code>_myvar = "bob"; | <code>_myvar = "bob"; | ||
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[[onEachFrame]] {[[hintSilent]] [[str]] [_myvar, myvar]}; | [[onEachFrame]] {[[hintSilent]] [[str]] [_myvar, myvar]}; | ||
//Result: [any,"bill"]</code> | //Result: [any,"bill"]</code> | ||
|= | |EXAMPLE2= | ||
|x3= Only one [[onEachFrame]] loop can exist at any time: | |x3= Only one [[onEachFrame]] loop can exist at any time: | ||
<code>[[onEachFrame]] {[[player]] [[sideChat]] "first"}; | <code>[[onEachFrame]] {[[player]] [[sideChat]] "first"}; | ||
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//Result: "second","second","second"..."second"</code> | //Result: "second","second","second"..."second"</code> | ||
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first [[onEachFrame]] is overwritten before it has a chance to execute its statement. |= | Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first [[onEachFrame]] is overwritten before it has a chance to execute its statement. |EXAMPLE3= | ||
|x4= Script suspension is not permitted within [[onEachFrame]] scope: | |x4= Script suspension is not permitted within [[onEachFrame]] scope: | ||
<code>[[onEachFrame]] {[[sleep]] 1}; | <code>[[onEachFrame]] {[[sleep]] 1}; | ||
//ERROR!!!</code> |= | //ERROR!!!</code> |EXAMPLE4= | ||
}} | }} | ||
Revision as of 14:44, 7 April 2019
Description
- Description:
- Runs given statement every frame.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onEachFrame { hintSilent str position player}; //Hints position every frame
- Example 2:
- Private variables defined outside of onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame {hintSilent str [_myvar, myvar]}; //Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame {player sideChat "first"}; onEachFrame {player sideChat "second"}; //Result: "second","second","second"..."second"
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
onEachFrame {sleep 1}; //ERROR!!!
Additional Information
- See also:
- diag_frameNodiag_fps
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 21 Dec, 2012
- neokika
-
onEachFrame {}; //Reset event