vectorWorldToModel: Difference between revisions
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|eff= |= Multiplayer Effects | |eff= |= Multiplayer Effects | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Converts vector direction from world to model space. |= | | Converts vector direction from world to model space. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object '''vectorWorldToModel''' worldDir |= | | object '''vectorWorldToModel''' worldDir |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |= | |p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
|p4= |= | |p4= |PARAMETER4= | ||
|p5= |= | |p5= |PARAMETER5= | ||
|p6= |= | |p6= |PARAMETER6= | ||
| [[Array]] - vector direction in model space in format [x,y,z]|= | | [[Array]] - vector direction in model space in format [x,y,z]|RETURNVALUE= | ||
|x1=Convert world space vector [0,-10,4] to model space of object _airplane: | |x1=Convert world space vector [0,-10,4] to model space of object _airplane: | ||
<code>_airplane [[vectorWorldToModel]] [0,-10,4];</code>|= | <code>_airplane [[vectorWorldToModel]] [0,-10,4];</code>|EXAMPLE1= | ||
|[[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]]|= | |[[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]]|SEEALSO= | ||
}} | }} | ||
Revision as of 14:51, 7 April 2019
Description
- Description:
- Converts vector direction from world to model space.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object vectorWorldToModel worldDir
- Parameters:
- object: Object
- worldDir: Array - vector direction in world space in format [x,y,z]
- Return Value:
- Array - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModel [0,-10,4];
Additional Information
- See also:
- addForceworldToModeladdTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModelVisual
Notes
-
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