setPylonsPriority: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[ | | [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]] |SEEALSO= | ||
}} | }} |
Revision as of 19:48, 15 April 2019
Description
- Description:
- Overrides default pylons priorities
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
- Parameters:
- vehicle: Object
- [priority pylon 1, priority pylon 2,..., priority pylon n] : Array
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note