getObjectType: Difference between revisions
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| [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]] |SEEALSO= | | [[getObjectFOV]], [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 18:30, 2 August 2019
Description
- Description:
- Returns object type as a number:
- 1 - Primary - Normal object placed in Visitor, part of landscape
- 2 - Network - Road placed in Visitor, part of landscape
- 4 - Temporary - Temporary object (like tracks)
- 8 - TypeVehicle - Some entity added by game
- 16 - TypeTempVehicle - Temporary entity
- 32 - LandDecal - Land decal
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_objType = getObjectType player;
- Example 2:
_objType = getObjectType cursorObject;
Additional Information
- See also:
- getObjectFOVcursorObjectcursorTargetcreateSimpleObjectallMissionObjectssetObjectViewDistancegetObjectViewDistanceobjectParentobject
Notes
-
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Notes
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