enableGunLights Arma 2: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 6: Line 6:
|1.51|= Game version
|1.51|= Game version


|arg= local |= Arguments in MP
|arg= local |Multiplayer Arguments=


|eff= global |= Effects in MP
|eff= global |Multiplayer Effects=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 11:08, 5 August 2019

Hover & click on the images for description

Description

Description:
Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off
Groups:
Uncategorised

Syntax

Syntax:
thing enableGunLights value
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value: Boolean
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights true;
Example 2:
_unit enableGunLights false;

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section