vectorModelToWorld: Difference between revisions
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|arg= | | |arg= |Multiplayer Arguments= | ||
|eff= | | |eff= |Multiplayer Effects= | ||
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| Converts vector direction from model to world space. |DESCRIPTION= | | Converts vector direction from model to world space. |DESCRIPTION= |
Revision as of 11:15, 5 August 2019
Description
- Description:
- Converts vector direction from model to world space.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object vectorModelToWorld modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDirmodelToWorldaddForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisual
Notes
-
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