BIS fnc exportCfgVehicles: Difference between revisions
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sides: Array - Array of Sides - only objects of these sides will be used
classes: Array - Arrayof Strings- list of CfgPatches classes. Only objects belonging to these addons will be used
useAI: Boolean - true to use only AI units (soldiers, vehicles), false to use empty ones Return Value:
Boolean
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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| arma3 |Game name= | | arma3 |Game name= | ||
|1.16| | |1.16|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 22:18, 30 August 2019
Description
- Description:
- Export list of objects for Community Wiki (Assets).
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [mode,sides,classes,useAI] call BIS_fnc_exportCfgVehicles;
- Parameters:
- mode: String - mode
- "config" - copy the objects table to clipboard
- "screenshots" - create objects one by one and take their screenshot. Works only on "Render" terrain.
- "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)
Examples
- Example 1:
[] call BIS_fnc_exportCfgVehicles;
- Example 2:
["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call BIS_fnc_exportCfgVehicles;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note