BIS fnc weaponComponents: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
||
Line 2: | Line 2: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma3 | | | arma3 |Game name= | ||
|1.00|= Game version | |1.00|= Game version |
Revision as of 01:10, 31 August 2019
Description
- Description:
- Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.
The returned classnames are all converted to lower cases. - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [classname] call BIS_fnc_weaponComponents
- Parameters:
- classname: String - Classname of the parent weapon
- Return Value:
- Array
Examples
- Example 1:
"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]
- Example 2:
"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]
- Example 3:
"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note